UBF: Unlock the power of portable assets

In a digital world that never sits still, developers and creators are constantly looking for better ways to build and connect across platforms. True interoperability is hard to achieve – especially in gaming – where pipelines are complex and fragmented. That’s why we’ve designed the Universal Blueprint Framework (UBF): to simplify the process and help scale interoperable experiences.



UBF unlocks real-time interoperability for 3D assets. Instead of locking assets into a specific engine or game, it renders them instantly across a wide range of supported environments – so they’re ready to use anywhere, anytime.

Think of it as a universal adapter for game assets – one that lets them plug into any system, regardless of where they were created. Because assets aren’t tied to a single platform, developers can trust they’ll work across virtual worlds, brands can scale their IP into new experiences, and creators can build once and deploy anywhere.



”As an asset creator, you don't have to worry about what’s possible or what’s not possible for specific game engines. You just need to make sure it's UBF-compatible.” 

– Sean Choi, Head of Asset Platform, Futureverse



UBF also simplifies asset management. It gives IP holders full control to update and maintain their assets independently, while developers benefit from fewer disruptions and users always see the latest version without constant patches as the assets are loaded and rendered at runtime.



Because assets are interoperable by design, UBF can unlock new creative and commercial possibilities. When assets are built to move across platforms and evolve over time, they can generate value in more places like in-game purchases, branded collaborations, virtual storefronts, and more. Now, every asset becomes a long-term opportunity, rather than a one-off drop.



The first real-world use of UBF can be found in The Readyverse – a social discovery engine for connected experiences built by anyone. It’s where players create and explore interoperable content, and brands step into the next phase of gaming and the internet. In The Readyverse, assets like avatars and wearables aren’t locked into one world but move with their owner, proving that true interoperability and digital ownership aren’t just theoretical, they’re already in play.



UBF is already in early access with select game studios and content creators, and real-world use cases are growing fast. Whether you’re a game developer building in the open metaverse, or an IP holder looking to activate assets across ecosystems, UBF gives you the flexibility to scale across the next wave of digital experiences. If you’re interested in getting involved early, let’s talk.



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